Ragdoll Collision Shapes SOP
SOPNode KineFXNode
https://gyazo.com/53a3e94e5a1ad911a5d8cb30756d34f6
Creates collision shapes for a KineFX skeleton to be used in a ragdoll RBD simulation.
Ragdoll Collision Shapes
See also
Ragdoll Constraints SOP.iconRagdoll Constraints SOP
Ragdoll Solver SOP.iconRagdoll Solver SOP
Configure Joints SOP.iconConfigure Joints SOP
Changelogs
Houdini 20.0
The new Ragdoll Collision Shapes 2.0 SOP provides a much more automated way of generating collison shapes for a skeleton. Collision shapes for an entire skeleton can be automatically generated from skin geometry or basic shapes with very few setup steps required from the user. There are also a set of new options for tweaking and manipulating the generated shapes.
v2 に
Houdini 19.5
Create point attributes on a ragdoll simulation’s input skeleton for the purpose of scaling the ragdoll solver’s Stiffness and Motor Strength with the new Configure Ragdoll Attributes Per Joint parameter
Houdini 19.0 Released