Ragdoll Collision Shapes SOP
https://gyazo.com/53a3e94e5a1ad911a5d8cb30756d34f6
Creates collision shapes for a KineFX skeleton to be used in a ragdoll RBD simulation.
See also
Changelogs
The new Ragdoll Collision Shapes 2.0 SOP provides a much more automated way of generating collison shapes for a skeleton. Collision shapes for an entire skeleton can be automatically generated from skin geometry or basic shapes with very few setup steps required from the user. There are also a set of new options for tweaking and manipulating the generated shapes.
v2 に
Create point attributes on a ragdoll simulation’s input skeleton for the purpose of scaling the ragdoll solver’s Stiffness and Motor Strength with the new Configure Ragdoll Attributes Per Joint parameter